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authorDániel Juhász <juhdanad@gmail.com>2017-04-21 15:34:59 +0200
committerZeno- <kde.psych@gmail.com>2017-04-21 23:34:59 +1000
commit1ffb180868ffcec6812cd3aac8f56ffefb91c8bc (patch)
tree2b7dc1d209bda384fbd995dc7f13ffdd3587818f /src/nodedef.h
parent2ad74a9e8b9da48aef62346de6cd55f304c6440d (diff)
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Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 83968ce27..4d3bacc6c 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -280,6 +280,8 @@ struct ContentFeatures
#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
+ // These will be drawn over the base tiles.
+ TileDef tiledef_overlay[6];
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
// If 255, the node is opaque.
// Otherwise it uses texture alpha.
@@ -405,7 +407,7 @@ struct ContentFeatures
}
#ifndef SERVER
- void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+ void fillTileAttribs(ITextureSource *tsrc, TileLayer *tile, TileDef *tiledef,
u32 shader_id, bool use_normal_texture, bool backface_culling,
u8 material_type);
void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,