summaryrefslogtreecommitdiff
path: root/src/nodedef.h
diff options
context:
space:
mode:
authorRealBadAngel <mk@realbadangel.pl>2013-04-25 02:39:21 +0200
committerkwolekr <kwolekr@minetest.net>2013-04-24 21:45:18 -0400
commit625a4c2e662f6b69b73a2a828d1b08d72e53ff73 (patch)
tree2f8ea55829ae1ebd2b19e7c0dd7ae7004f43dfda /src/nodedef.h
parente703c5b81f87550e636ebb1ebb1eb64027a44687 (diff)
downloadminetest-625a4c2e662f6b69b73a2a828d1b08d72e53ff73.tar.gz
minetest-625a4c2e662f6b69b73a2a828d1b08d72e53ff73.tar.bz2
minetest-625a4c2e662f6b69b73a2a828d1b08d72e53ff73.zip
Add new drawtype GLASSLIKE_FRAMED
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index d846489ae..8be18f9cb 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -133,6 +133,8 @@ enum NodeDrawType
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
NDT_FLOWINGLIQUID, // A very special kind of thing
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
+ NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all visible faces
+ // uses 2 textures, one for frames, second for faces
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
NDT_TORCHLIKE,