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authorPerttu Ahola <celeron55@gmail.com>2013-04-25 11:51:28 +0300
committerPerttu Ahola <celeron55@gmail.com>2013-04-25 11:51:28 +0300
commitbc3072b35e6a60cc77ee5275eb9e7cd5c537385c (patch)
treee11ff9e9d6c76240cff15c3b5c90ce05d4759902 /src/nodedef.h
parente9a4e98cb9608e26e7dafc575856aad9da5c27da (diff)
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Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 8be18f9cb..2691aca33 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -133,8 +133,6 @@ enum NodeDrawType
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
NDT_FLOWINGLIQUID, // A very special kind of thing
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
- NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all visible faces
- // uses 2 textures, one for frames, second for faces
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
NDT_TORCHLIKE,
@@ -143,6 +141,9 @@ enum NodeDrawType
NDT_FENCELIKE,
NDT_RAILLIKE,
NDT_NODEBOX,
+ NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
+ // visible faces
+ // uses 2 textures, one for frames, second for faces
};
#define CF_SPECIAL_COUNT 2