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author | Perttu Ahola <celeron55@gmail.com> | 2013-04-25 11:51:28 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2013-04-25 11:51:28 +0300 |
commit | bc3072b35e6a60cc77ee5275eb9e7cd5c537385c (patch) | |
tree | e11ff9e9d6c76240cff15c3b5c90ce05d4759902 /src/nodedef.h | |
parent | e9a4e98cb9608e26e7dafc575856aad9da5c27da (diff) | |
download | minetest-bc3072b35e6a60cc77ee5275eb9e7cd5c537385c.tar.gz minetest-bc3072b35e6a60cc77ee5275eb9e7cd5c537385c.tar.bz2 minetest-bc3072b35e6a60cc77ee5275eb9e7cd5c537385c.zip |
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 8be18f9cb..2691aca33 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -133,8 +133,6 @@ enum NodeDrawType NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid NDT_FLOWINGLIQUID, // A very special kind of thing NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass - NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all visible faces - // uses 2 textures, one for frames, second for faces NDT_ALLFACES, // Leaves-like, draw all faces no matter what NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal NDT_TORCHLIKE, @@ -143,6 +141,9 @@ enum NodeDrawType NDT_FENCELIKE, NDT_RAILLIKE, NDT_NODEBOX, + NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all + // visible faces + // uses 2 textures, one for frames, second for faces }; #define CF_SPECIAL_COUNT 2 |