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authorparamat <mat.gregory@virginmedia.com>2014-10-16 12:45:55 +0100
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-11-08 21:37:26 +0100
commit92981b2fee19fd04e2a49533ffa1f778bff6ca72 (patch)
treede0ddff440cdd82960af1ca3a02641dd0ccc0d42 /src/noise.h
parentd0be27415eb9386b2367ab798268da6fbe8b7a68 (diff)
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Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
Diffstat (limited to 'src/noise.h')
-rw-r--r--src/noise.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/noise.h b/src/noise.h
index 34dcb7374..aa489b2c0 100644
--- a/src/noise.h
+++ b/src/noise.h
@@ -152,6 +152,8 @@ inline float easeCurve(float t) {
return t * t * t * (t * (6.f * t - 15.f) + 10.f);
}
+float contour(float v);
+
#define NoisePerlin2D(np, x, y, s) \
((np)->offset + (np)->scale * noise2d_perlin( \
(float)(x) / (np)->spread.X, \