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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-26 18:03:24 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | 118285e6babd511c285780b07c275d527d7da9b1 (patch) | |
tree | 7a0419626d8ac7fe26d50f851a041a581bd00dcb /src/object_properties.h | |
parent | ba4d93027f7b1590f303eff2138cae413faf5c34 (diff) | |
download | minetest-118285e6babd511c285780b07c275d527d7da9b1.tar.gz minetest-118285e6babd511c285780b07c275d527d7da9b1.tar.bz2 minetest-118285e6babd511c285780b07c275d527d7da9b1.zip |
Get the new animation framework properly working
Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
Diffstat (limited to 'src/object_properties.h')
-rw-r--r-- | src/object_properties.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/object_properties.h b/src/object_properties.h index 719b022ca..53d482904 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -34,8 +34,6 @@ struct ObjectProperties core::aabbox3d<f32> collisionbox; std::string visual; std::string mesh; - std::map<std::string, v3f> animation_bone_position; - std::map<std::string, v3f> animation_bone_rotation; v2f visual_size; core::array<std::string> textures; v2s16 spritediv; |