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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 18:03:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commit118285e6babd511c285780b07c275d527d7da9b1 (patch)
tree7a0419626d8ac7fe26d50f851a041a581bd00dcb /src/object_properties.h
parentba4d93027f7b1590f303eff2138cae413faf5c34 (diff)
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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
Diffstat (limited to 'src/object_properties.h')
-rw-r--r--src/object_properties.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/object_properties.h b/src/object_properties.h
index 719b022ca..53d482904 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -34,8 +34,6 @@ struct ObjectProperties
core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
- std::map<std::string, v3f> animation_bone_position;
- std::map<std::string, v3f> animation_bone_rotation;
v2f visual_size;
core::array<std::string> textures;
v2s16 spritediv;