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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-27 01:49:01 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commite42eeec8f626acbaa54ae31c10ca06c868c7931c (patch)
tree61ea64416548b5ad858c6d275da90ace607fd163 /src/object_properties.h
parent118285e6babd511c285780b07c275d527d7da9b1 (diff)
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
Diffstat (limited to 'src/object_properties.h')
-rw-r--r--src/object_properties.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/object_properties.h b/src/object_properties.h
index 53d482904..d7d44625e 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -36,6 +36,7 @@ struct ObjectProperties
std::string mesh;
v2f visual_size;
core::array<std::string> textures;
+ core::array<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;