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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-24 00:11:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commitf9675bd2b4d48b9517cd4939a5cfe1ea9c775b6c (patch)
treef5f61bb83f24383251660ee817d5e014d9bd87aa /src/object_properties.h
parentcb40b3517a2dfac96c6733ce6e89e13822998cf9 (diff)
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Add a subfolder for models and transfer models from server to client
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
Diffstat (limited to 'src/object_properties.h')
-rw-r--r--src/object_properties.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/object_properties.h b/src/object_properties.h
index f60ecefa4..48240e6ea 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -33,7 +33,6 @@ struct ObjectProperties
core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
- std::string texture;
v2f visual_size;
core::array<std::string> textures;
v2s16 spritediv;