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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-09-08 18:39:24 +0200
committerGitHub <noreply@github.com>2017-09-08 18:39:24 +0200
commit1105a14bccefb48a0e264fe19190c39629259338 (patch)
tree15da320d9e44dc4d8461ac4c49b99e0ea4d1fbed /src/particles.cpp
parente3093cbe857cca99b8f090922d6553bae90c3bf8 (diff)
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Particles: Do not add digging particles for airlike nodes (#6392)
Diffstat (limited to 'src/particles.cpp')
-rw-r--r--src/particles.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/particles.cpp b/src/particles.cpp
index 4839e45c4..faf8063ed 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -601,21 +601,23 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
void ParticleManager::addDiggingParticles(IGameDef* gamedef,
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
+ // No particles for "airlike" nodes
+ if (f.drawtype == NDT_AIRLIKE)
+ return;
+
// set the amount of particles here
for (u16 j = 0; j < 32; j++) {
addNodeParticle(gamedef, player, pos, n, f);
}
}
-void ParticleManager::addPunchingParticles(IGameDef* gamedef,
- LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
-{
- addNodeParticle(gamedef, player, pos, n, f);
-}
-
void ParticleManager::addNodeParticle(IGameDef* gamedef,
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
+ // No particles for "airlike" nodes
+ if (f.drawtype == NDT_AIRLIKE)
+ return;
+
// Texture
u8 texid = myrand_range(0, 5);
const TileLayer &tile = f.tiles[texid].layers[0];