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authorDániel Juhász <juhdanad@gmail.com>2017-04-21 15:34:59 +0200
committerZeno- <kde.psych@gmail.com>2017-04-21 23:34:59 +1000
commit1ffb180868ffcec6812cd3aac8f56ffefb91c8bc (patch)
tree2b7dc1d209bda384fbd995dc7f13ffdd3587818f /src/particles.cpp
parent2ad74a9e8b9da48aef62346de6cd55f304c6440d (diff)
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Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
Diffstat (limited to 'src/particles.cpp')
-rw-r--r--src/particles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/particles.cpp b/src/particles.cpp
index e1f292fb6..7f406d874 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -620,7 +620,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef,
{
// Texture
u8 texid = myrand_range(0, 5);
- const TileSpec &tile = f.tiles[texid];
+ const TileLayer &tile = f.tiles[texid].layers[0];
video::ITexture *texture;
struct TileAnimationParams anim;
anim.type = TAT_NONE;