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author | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
commit | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch) | |
tree | 1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/particles.cpp | |
parent | 8077612dcb48221281e726a60eb97bf73fde462b (diff) | |
parent | 231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff) | |
download | minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2 minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip |
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/particles.cpp')
-rw-r--r-- | src/particles.cpp | 133 |
1 files changed, 92 insertions, 41 deletions
diff --git a/src/particles.cpp b/src/particles.cpp index 525258a25..acf9cc815 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -54,6 +54,7 @@ Particle::Particle( float expirationtime, float size, bool collisiondetection, + bool collision_removal, bool vertical, video::ITexture *texture, v2f texpos, @@ -85,6 +86,7 @@ Particle::Particle( m_player = player; m_size = size; m_collisiondetection = collisiondetection; + m_collision_removal = collision_removal; m_vertical = vertical; // Irrlicht stuff @@ -126,20 +128,21 @@ void Particle::render() void Particle::step(float dtime) { m_time += dtime; - if (m_collisiondetection) - { + if (m_collisiondetection) { aabb3f box = m_collisionbox; - v3f p_pos = m_pos*BS; - v3f p_velocity = m_velocity*BS; - collisionMoveSimple(m_env, m_gamedef, - BS*0.5, box, - 0, dtime, - &p_pos, &p_velocity, m_acceleration * BS); - m_pos = p_pos/BS; - m_velocity = p_velocity/BS; - } - else - { + v3f p_pos = m_pos * BS; + v3f p_velocity = m_velocity * BS; + collisionMoveResult r = collisionMoveSimple(m_env, + m_gamedef, BS * 0.5, box, 0, dtime, &p_pos, + &p_velocity, m_acceleration * BS); + if (m_collision_removal && r.collides) { + // force expiration of the particle + m_expiration = -1.0; + } else { + m_pos = p_pos / BS; + m_velocity = p_velocity / BS; + } + } else { m_velocity += m_acceleration * dtime; m_pos += m_velocity * dtime; } @@ -210,8 +213,8 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, u16 amount, float time, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, video::ITexture *texture, u32 id, - ParticleManager *p_manager) : + bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical, + video::ITexture *texture, u32 id, ParticleManager *p_manager) : m_particlemanager(p_manager) { m_gamedef = gamedef; @@ -230,6 +233,8 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, m_minsize = minsize; m_maxsize = maxsize; m_collisiondetection = collisiondetection; + m_collision_removal = collision_removal; + m_attached_id = attached_id; m_vertical = vertical; m_texture = texture; m_time = 0; @@ -247,6 +252,20 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) { m_time += dtime; + bool unloaded = false; + bool is_attached = false; + v3f attached_pos = v3f(0,0,0); + float attached_yaw = 0; + if (m_attached_id != 0) { + if (ClientActiveObject *attached = env->getActiveObject(m_attached_id)) { + attached_pos = attached->getPosition() / BS; + attached_yaw = attached->getYaw(); + is_attached = true; + } else { + unloaded = true; + } + } + if (m_spawntime != 0) // Spawner exists for a predefined timespan { for(std::vector<float>::iterator i = m_spawntimes.begin(); @@ -256,32 +275,47 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) { m_amount--; - v3f pos = random_v3f(m_minpos, m_maxpos); - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - Particle* toadd = new Particle( - m_gamedef, - m_smgr, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_vertical, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - m_particlemanager->addParticle(toadd); + // Pretend to, but don't actually spawn a + // particle if it is attached to an unloaded + // object. + if (!unloaded) { + v3f pos = random_v3f(m_minpos, m_maxpos); + v3f vel = random_v3f(m_minvel, m_maxvel); + v3f acc = random_v3f(m_minacc, m_maxacc); + + if (is_attached) { + // Apply attachment yaw and position + pos.rotateXZBy(attached_yaw); + pos += attached_pos; + vel.rotateXZBy(attached_yaw); + acc.rotateXZBy(attached_yaw); + } + + float exptime = rand()/(float)RAND_MAX + *(m_maxexptime-m_minexptime) + +m_minexptime; + float size = rand()/(float)RAND_MAX + *(m_maxsize-m_minsize) + +m_minsize; + + Particle* toadd = new Particle( + m_gamedef, + m_smgr, + m_player, + env, + pos, + vel, + acc, + exptime, + size, + m_collisiondetection, + m_collision_removal, + m_vertical, + m_texture, + v2f(0.0, 0.0), + v2f(1.0, 1.0)); + m_particlemanager->addParticle(toadd); + } i = m_spawntimes.erase(i); } else @@ -292,6 +326,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) } else // Spawner exists for an infinity timespan, spawn on a per-second base { + // Skip this step if attached to an unloaded object + if (unloaded) + return; for (int i = 0; i <= m_amount; i++) { if (rand()/(float)RAND_MAX < dtime) @@ -299,6 +336,15 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) v3f pos = random_v3f(m_minpos, m_maxpos); v3f vel = random_v3f(m_minvel, m_maxvel); v3f acc = random_v3f(m_minacc, m_maxacc); + + if (is_attached) { + // Apply attachment yaw and position + pos.rotateXZBy(attached_yaw); + pos += attached_pos; + vel.rotateXZBy(attached_yaw); + acc.rotateXZBy(attached_yaw); + } + float exptime = rand()/(float)RAND_MAX *(m_maxexptime-m_minexptime) +m_minexptime; @@ -317,6 +363,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) exptime, size, m_collisiondetection, + m_collision_removal, m_vertical, m_texture, v2f(0.0, 0.0), @@ -446,6 +493,8 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, event->add_particlespawner.minsize, event->add_particlespawner.maxsize, event->add_particlespawner.collisiondetection, + event->add_particlespawner.collision_removal, + event->add_particlespawner.attached_id, event->add_particlespawner.vertical, texture, event->add_particlespawner.id, @@ -480,6 +529,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, event->spawn_particle.expirationtime, event->spawn_particle.size, event->spawn_particle.collisiondetection, + event->spawn_particle.collision_removal, event->spawn_particle.vertical, texture, v2f(0.0, 0.0), @@ -555,6 +605,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s visual_size, true, false, + false, texture, texpos, texsize); 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