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authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/particles.cpp
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/particles.cpp')
-rw-r--r--src/particles.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/particles.cpp b/src/particles.cpp
index 97f42e2c4..d9eb3cfa5 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -18,11 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "particles.h"
-#include "constants.h"
-#include "debug.h"
-#include "settings.h"
-#include "client/tile.h"
-#include "gamedef.h"
+#include "client.h"
#include "collision.h"
#include <stdlib.h>
#include "util/numeric.h"
@@ -452,7 +448,7 @@ void ParticleManager::clearAll ()
}
}
-void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
+void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
scene::ISceneManager* smgr, LocalPlayer *player)
{
switch (event->type) {
@@ -477,9 +473,9 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
}
video::ITexture *texture =
- gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
+ client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
- ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
+ ParticleSpawner* toadd = new ParticleSpawner(client, smgr, player,
event->add_particlespawner.amount,
event->add_particlespawner.spawntime,
*event->add_particlespawner.minpos,
@@ -520,9 +516,9 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
}
case CE_SPAWN_PARTICLE: {
video::ITexture *texture =
- gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
+ client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
- Particle* toadd = new Particle(gamedef, smgr, player, m_env,
+ Particle* toadd = new Particle(client, smgr, player, m_env,
*event->spawn_particle.pos,
*event->spawn_particle.vel,
*event->spawn_particle.acc,