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authorsfan5 <sfan5@live.de>2020-05-22 13:23:25 +0200
committerGitHub <noreply@github.com>2020-05-22 13:23:25 +0200
commit1357ea1da25bf01acaf95d5f5419d4f83a84ed61 (patch)
treef75fee87e8edd827c26c02988390554ea662b73d /src/particles.h
parent1bcdc2d7e9d91f21cd9be2836b777c5088313fa8 (diff)
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Cleanup of particle & particlespawner structures and code (#9893)
Diffstat (limited to 'src/particles.h')
-rw-r--r--src/particles.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/particles.h b/src/particles.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <string>
+#include "irrlichttypes_bloated.h"
+#include "tileanimation.h"
+
+// This file defines the particle-related structures that both the server and
+// client need. The ParticleManager and rendering is in client/particles.h
+
+struct CommonParticleParams {
+ bool collisiondetection = false;
+ bool collision_removal = false;
+ bool object_collision = false;
+ bool vertical = false;
+ std::string texture;
+ struct TileAnimationParams animation;
+ u8 glow = 0;
+
+ CommonParticleParams() {
+ animation.type = TAT_NONE;
+ }
+
+ /* This helper is useful for copying params from
+ * ParticleSpawnerParameters to ParticleParameters */
+ inline void copyCommon(CommonParticleParams &to) const {
+ to.collisiondetection = collisiondetection;
+ to.collision_removal = collision_removal;
+ to.object_collision = object_collision;
+ to.vertical = vertical;
+ to.texture = texture;
+ to.animation = animation;
+ to.glow = glow;
+ }
+};
+
+struct ParticleParameters : CommonParticleParams {
+ v3f pos;
+ v3f vel;
+ v3f acc;
+ f32 expirationtime = 1;
+ f32 size = 1;
+
+ void serialize(std::ostream &os, u16 protocol_ver) const;
+ void deSerialize(std::istream &is, u16 protocol_ver);
+};
+
+struct ParticleSpawnerParameters : CommonParticleParams {
+ u16 amount = 1;
+ v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
+ f32 time = 1;
+ f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1;
+
+ // For historical reasons no (de-)serialization methods here
+};