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author | sfan5 <sfan5@live.de> | 2020-05-22 14:17:03 +0200 |
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committer | sfan5 <sfan5@live.de> | 2020-05-23 22:52:21 +0200 |
commit | 9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7 (patch) | |
tree | b4526e1feb6a2423b967ba120afd5da37d813d41 /src/particles.h | |
parent | 15ba75e4cf1d1b8ceaa9d8ce33dcfdd7dbe80741 (diff) | |
download | minetest-9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7.tar.gz minetest-9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7.tar.bz2 minetest-9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7.zip |
Implement spawning particles with node texture appearance
Diffstat (limited to 'src/particles.h')
-rw-r--r-- | src/particles.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/particles.h b/src/particles.h index 659c1249f..6f518b771 100644 --- a/src/particles.h +++ b/src/particles.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <string> #include "irrlichttypes_bloated.h" #include "tileanimation.h" +#include "mapnode.h" // This file defines the particle-related structures that both the server and // client need. The ParticleManager and rendering is in client/particles.h @@ -34,9 +35,12 @@ struct CommonParticleParams { std::string texture; struct TileAnimationParams animation; u8 glow = 0; + MapNode node; + u8 node_tile = 0; CommonParticleParams() { animation.type = TAT_NONE; + node.setContent(CONTENT_IGNORE); } /* This helper is useful for copying params from @@ -49,6 +53,8 @@ struct CommonParticleParams { to.texture = texture; to.animation = animation; to.glow = glow; + to.node = node; + to.node_tile = node_tile; } }; |