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authorJeija <norrepli@gmail.com>2012-12-31 19:33:36 +0100
committerPilzAdam <PilzAdam@gmx.de>2013-01-14 15:27:00 +0100
commit61f5ca6b164b035de41bd32bb9409c7e04ea0d41 (patch)
tree5e39250c378a9fa94e884e3450c62890119f846b /src/particles.h
parent443bbe6a785721bcaedf02f26c8a32d98ba63aec (diff)
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Add particles
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-rw-r--r--src/particles.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/particles.h b/src/particles.h
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+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef PARTICLES_HEADER
+#define PARTICLES_HEADER
+
+#define DIGGING_PARTICLES_AMOUNT 10
+
+#include <iostream>
+#include "irrlichttypes_extrabloated.h"
+#include "tile.h"
+#include "localplayer.h"
+#include "environment.h"
+
+class Particle : public scene::ISceneNode
+{
+ public:
+ Particle(
+ IGameDef* gamedef,
+ scene::ISceneManager* mgr,
+ LocalPlayer *player,
+ s32 id,
+ v3f pos,
+ v3f velocity,
+ v3f acceleration,
+ float expirationtime,
+ float size,
+ AtlasPointer texture
+ );
+ ~Particle();
+
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return m_box;
+ }
+
+ virtual u32 getMaterialCount() const
+ {
+ return 1;
+ }
+
+ virtual video::SMaterial& getMaterial(u32 i)
+ {
+ return m_material;
+ }
+
+ virtual void OnRegisterSceneNode();
+ virtual void render();
+
+ void step(float dtime, ClientEnvironment &env);
+
+ bool get_expired ()
+ { return m_expiration < m_time; }
+
+private:
+ float m_time;
+ float m_expiration;
+
+ IGameDef *m_gamedef;
+ core::aabbox3d<f32> m_box;
+ core::aabbox3d<f32> m_collisionbox;
+ video::SMaterial m_material;
+ v3f m_pos;
+ v3f m_velocity;
+ v3f m_acceleration;
+ float tex_x0;
+ float tex_x1;
+ float tex_y0;
+ float tex_y1;
+ LocalPlayer *m_player;
+ float m_size;
+ AtlasPointer m_ap;
+ u8 m_light;
+};
+
+void allparticles_step (float dtime, ClientEnvironment &env);
+
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+
+#endif