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authorJeija <norrepli@gmail.com>2013-01-23 18:32:02 +0100
committerPilzAdam <pilzadam@minetest.net>2013-03-23 23:16:29 +0100
commite1ff5b13619666e5b987ecf4faaf294400ffd979 (patch)
tree13885f396367c79625a72a4445fe6e81819d92c5 /src/particles.h
parentab57fdac44bae20e43500b3edd39bac9a0f563c5 (diff)
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Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
Diffstat (limited to 'src/particles.h')
-rw-r--r--src/particles.h72
1 files changed, 68 insertions, 4 deletions
diff --git a/src/particles.h b/src/particles.h
index b317549e7..308da551f 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -35,12 +35,13 @@ class Particle : public scene::ISceneNode
IGameDef* gamedef,
scene::ISceneManager* mgr,
LocalPlayer *player,
- s32 id,
+ ClientEnvironment &env,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
+ bool collisiondetection,
AtlasPointer texture
);
~Particle();
@@ -69,6 +70,10 @@ class Particle : public scene::ISceneNode
{ return m_expiration < m_time; }
private:
+ void updateLight(ClientEnvironment &env);
+ void updateVertices();
+
+ video::S3DVertex m_vertices[4];
float m_time;
float m_expiration;
@@ -87,12 +92,71 @@ private:
float m_size;
AtlasPointer m_ap;
u8 m_light;
+ bool m_collisiondetection;
+};
+
+class ParticleSpawner
+{
+ public:
+ ParticleSpawner(IGameDef* gamedef,
+ scene::ISceneManager *smgr,
+ LocalPlayer *player,
+ u16 amount,
+ float time,
+ v3f minp, v3f maxp,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection,
+ AtlasPointer ap,
+ u32 id);
+
+ ~ParticleSpawner();
+
+ void step(float dtime, ClientEnvironment &env);
+
+ bool get_expired ()
+ { return (m_amount <= 0) && m_spawntime != 0; }
+
+ private:
+ float m_time;
+ IGameDef *m_gamedef;
+ scene::ISceneManager *m_smgr;
+ LocalPlayer *m_player;
+ u16 m_amount;
+ float m_spawntime;
+ v3f m_minpos;
+ v3f m_maxpos;
+ v3f m_minvel;
+ v3f m_maxvel;
+ v3f m_minacc;
+ v3f m_maxacc;
+ float m_minexptime;
+ float m_maxexptime;
+ float m_minsize;
+ float m_maxsize;
+ AtlasPointer m_ap;
+ std::vector<float> m_spawntimes;
+ bool m_collisiondetection;
};
void allparticles_step (float dtime, ClientEnvironment &env);
+void allparticlespawners_step (float dtime, ClientEnvironment &env);
+
+void delete_particlespawner (u32 id);
+void clear_particles ();
+
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
+
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
#endif