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authorWeblate <42@minetest.ru>2013-05-01 15:33:15 +0200
committerWeblate <42@minetest.ru>2013-05-01 15:33:15 +0200
commit97cddd1b960e3b60ce74ff9ad16307b39676144e (patch)
tree0547ab284acc0fdf8aad2a36643be6f78f786ef1 /src/player.cpp
parentf1f2004cb9efb026625b192b404064c26ceb6d5f (diff)
parent898a4e441fc0245aaf4821ff5e3dad0daccda3b5 (diff)
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Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp37
1 files changed, 21 insertions, 16 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 1ca9423b0..34f0fda08 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "player.h"
+#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "connection.h" // PEER_ID_INEXISTENT
@@ -41,7 +42,8 @@ Player::Player(IGameDef *gamedef):
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
- m_position(0,0,0)
+ m_position(0,0,0),
+ m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
{
updateName("<not set>");
inventory.clear();
@@ -52,30 +54,33 @@ Player::Player(IGameDef *gamedef):
inventory.addList("craftresult", 1);
// Can be redefined via Lua
- inventory_formspec = "size[8,7.5]"
+ inventory_formspec = "size[8,7.5]"
//"image[1,0.6;1,2;player.png]"
"list[current_player;main;0,3.5;8,4;]"
"list[current_player;craft;3,0;3,3;]"
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 3 * BS;
- movement_acceleration_air = 2 * BS;
- movement_acceleration_fast = 10 * BS;
- movement_speed_walk = 4 * BS;
- movement_speed_crouch = 1.35 * BS;
- movement_speed_fast = 20 * BS;
- movement_speed_climb = 2 * BS;
- movement_speed_jump = 6.5 * BS;
- movement_liquid_fluidity = 1 * BS;
- movement_liquid_fluidity_smooth = 0.5 * BS;
- movement_liquid_sink = 10 * BS;
- movement_gravity = 9.81 * BS;
+ movement_acceleration_default = 3 * BS;
+ movement_acceleration_air = 2 * BS;
+ movement_acceleration_fast = 10 * BS;
+ movement_speed_walk = 4 * BS;
+ movement_speed_crouch = 1.35 * BS;
+ movement_speed_fast = 20 * BS;
+ movement_speed_climb = 2 * BS;
+ movement_speed_jump = 6.5 * BS;
+ movement_liquid_fluidity = 1 * BS;
+ movement_liquid_fluidity_smooth = 0.5 * BS;
+ movement_liquid_sink = 10 * BS;
+ movement_gravity = 9.81 * BS;
// Movement overrides are multipliers and must be 1 by default
- physics_override_speed = 1;
- physics_override_jump = 1;
+ physics_override_speed = 1;
+ physics_override_jump = 1;
physics_override_gravity = 1;
+
+ hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+ HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
}
Player::~Player()