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authorPerttu Ahola <celeron55@gmail.com>2010-12-22 03:33:58 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-22 03:33:58 +0200
commitb94a00786454968a1cc309b01180292b114da4bd (patch)
tree7500f452ebcf81fabaaaf478747b9826417420b9 /src/player.cpp
parent3f5bad938a3fcb601ad41924a4707476b8b87241 (diff)
downloadminetest-b94a00786454968a1cc309b01180292b114da4bd.tar.gz
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some work-in-progress
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp289
1 files changed, 153 insertions, 136 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 2c04f1f76..d38d5eac8 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -41,7 +41,159 @@ Player::~Player()
{
}
-void Player::move(f32 dtime, Map &map)
+// Y direction is ignored
+void Player::accelerate(v3f target_speed, f32 max_increase)
+{
+ if(m_speed.X < target_speed.X - max_increase)
+ m_speed.X += max_increase;
+ else if(m_speed.X > target_speed.X + max_increase)
+ m_speed.X -= max_increase;
+ else if(m_speed.X < target_speed.X)
+ m_speed.X = target_speed.X;
+ else if(m_speed.X > target_speed.X)
+ m_speed.X = target_speed.X;
+
+ if(m_speed.Z < target_speed.Z - max_increase)
+ m_speed.Z += max_increase;
+ else if(m_speed.Z > target_speed.Z + max_increase)
+ m_speed.Z -= max_increase;
+ else if(m_speed.Z < target_speed.Z)
+ m_speed.Z = target_speed.Z;
+ else if(m_speed.Z > target_speed.Z)
+ m_speed.Z = target_speed.Z;
+}
+
+/*
+ RemotePlayer
+*/
+
+#ifndef SERVER
+
+RemotePlayer::RemotePlayer(
+ scene::ISceneNode* parent,
+ IrrlichtDevice *device,
+ s32 id):
+ scene::ISceneNode(parent, (device==NULL)?NULL:device->getSceneManager(), id),
+ m_text(NULL)
+{
+ m_box = core::aabbox3d<f32>(-BS/2,0,-BS/2,BS/2,BS*2,BS/2);
+
+ if(parent != NULL && device != NULL)
+ {
+ // ISceneNode stores a member called SceneManager
+ scene::ISceneManager* mgr = SceneManager;
+ video::IVideoDriver* driver = mgr->getVideoDriver();
+ gui::IGUIEnvironment* gui = device->getGUIEnvironment();
+
+ // Add a text node for showing the name
+ wchar_t wname[1] = {0};
+ m_text = mgr->addTextSceneNode(gui->getBuiltInFont(),
+ wname, video::SColor(255,255,255,255), this);
+ m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
+
+ // Attach a simple mesh to the player for showing an image
+ scene::SMesh *mesh = new scene::SMesh();
+ { // Front
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ { // Back
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+ video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ m_node = mgr->addMeshSceneNode(mesh, this);
+ mesh->drop();
+ m_node->setPosition(v3f(0,0,0));
+ }
+}
+
+RemotePlayer::~RemotePlayer()
+{
+ if(SceneManager != NULL)
+ ISceneNode::remove();
+}
+
+void RemotePlayer::updateName(const char *name)
+{
+ Player::updateName(name);
+ if(m_text != NULL)
+ {
+ wchar_t wname[PLAYERNAME_SIZE];
+ mbstowcs(wname, m_name, strlen(m_name)+1);
+ m_text->setText(wname);
+ }
+}
+
+void RemotePlayer::move(f32 dtime, Map &map)
+{
+ m_pos_animation_time_counter += dtime;
+ m_pos_animation_counter += dtime;
+ v3f movevector = m_position - m_oldpos;
+ f32 moveratio;
+ if(m_pos_animation_time < 0.001)
+ moveratio = 1.0;
+ else
+ moveratio = m_pos_animation_counter / m_pos_animation_time;
+ if(moveratio > 1.5)
+ moveratio = 1.5;
+ m_showpos = m_oldpos + movevector * moveratio;
+
+ ISceneNode::setPosition(m_showpos);
+}
+
+#endif
+
+#ifndef SERVER
+/*
+ LocalPlayer
+*/
+
+LocalPlayer::LocalPlayer()
+{
+}
+
+LocalPlayer::~LocalPlayer()
+{
+}
+
+void LocalPlayer::move(f32 dtime, Map &map)
{
v3f position = getPosition();
v3f oldpos = position;
@@ -202,141 +354,6 @@ void Player::move(f32 dtime, Map &map)
setPosition(position);
}
-// Y direction is ignored
-void Player::accelerate(v3f target_speed, f32 max_increase)
-{
- if(m_speed.X < target_speed.X - max_increase)
- m_speed.X += max_increase;
- else if(m_speed.X > target_speed.X + max_increase)
- m_speed.X -= max_increase;
- else if(m_speed.X < target_speed.X)
- m_speed.X = target_speed.X;
- else if(m_speed.X > target_speed.X)
- m_speed.X = target_speed.X;
-
- if(m_speed.Z < target_speed.Z - max_increase)
- m_speed.Z += max_increase;
- else if(m_speed.Z > target_speed.Z + max_increase)
- m_speed.Z -= max_increase;
- else if(m_speed.Z < target_speed.Z)
- m_speed.Z = target_speed.Z;
- else if(m_speed.Z > target_speed.Z)
- m_speed.Z = target_speed.Z;
-}
-
-/*
- RemotePlayer
-*/
-
-#ifndef SERVER
-
-RemotePlayer::RemotePlayer(
- scene::ISceneNode* parent,
- IrrlichtDevice *device,
- s32 id):
- scene::ISceneNode(parent, (device==NULL)?NULL:device->getSceneManager(), id),
- m_text(NULL)
-{
- m_box = core::aabbox3d<f32>(-BS/2,0,-BS/2,BS/2,BS*2,BS/2);
-
- if(parent != NULL && device != NULL)
- {
- // ISceneNode stores a member called SceneManager
- scene::ISceneManager* mgr = SceneManager;
- video::IVideoDriver* driver = mgr->getVideoDriver();
- gui::IGUIEnvironment* gui = device->getGUIEnvironment();
-
- // Add a text node for showing the name
- wchar_t wname[1] = {0};
- m_text = mgr->addTextSceneNode(gui->getBuiltInFont(),
- wname, video::SColor(255,255,255,255), this);
- m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
-
- // Attach a simple mesh to the player for showing an image
- scene::SMesh *mesh = new scene::SMesh();
- { // Front
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- }
- { // Back
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
- video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- }
- scene::IMeshSceneNode *node = mgr->addMeshSceneNode(mesh, this);
- mesh->drop();
- node->setPosition(v3f(0,0,0));
- }
-}
-
-RemotePlayer::~RemotePlayer()
-{
- if(SceneManager != NULL)
- ISceneNode::remove();
-}
-
-void RemotePlayer::updateName(const char *name)
-{
- Player::updateName(name);
- if(m_text != NULL)
- {
- wchar_t wname[PLAYERNAME_SIZE];
- mbstowcs(wname, m_name, strlen(m_name)+1);
- m_text->setText(wname);
- }
-}
-
-#endif
-
-#ifndef SERVER
-/*
- LocalPlayer
-*/
-
-LocalPlayer::LocalPlayer()
-{
-}
-
-LocalPlayer::~LocalPlayer()
-{
-}
-
void LocalPlayer::applyControl(float dtime)
{
// Random constants