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authorPerttu Ahola <celeron55@gmail.com>2013-02-15 22:47:03 +0200
committerPerttu Ahola <celeron55@gmail.com>2013-02-15 22:47:23 +0200
commit4035bf325929db5875785d12118512ea828df717 (patch)
tree8c688658cd72953674391f33299b3efa0d7e5fe3 /src/player.cpp
parent65cb318cd98de572c3423122d71a1478959d87b1 (diff)
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Restore old acceleration behavior until something is actually agreed on (part 2)
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 0c34c4cdf..90aa4fe05 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 2 * BS;
- movement_acceleration_air = 0.5 * BS;
- movement_acceleration_fast = 8 * BS;
+ movement_acceleration_default = 4 * BS;
+ movement_acceleration_air = 4 * BS;
+ movement_acceleration_fast = 4 * BS;
movement_speed_walk = 4 * BS;
movement_speed_crouch = 1.35 * BS;
movement_speed_fast = 20 * BS;