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authorPerttu Ahola <celeron55@gmail.com>2011-02-14 12:07:49 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-14 12:07:49 +0200
commit5573142a2bd4fe65adf4219b21e6708296610563 (patch)
tree9d964e1d130dcf231ed8005c3818533ec271425c /src/player.cpp
parentb1defb4defe4b8a159bb69439a552cad504123a4 (diff)
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disabled jumping in sneak mode if far away from the edge because it can drop the player
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 61ed87504..02eb83871 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
/*
If sneaking, the player's collision box can be in air, so
this has to be set explicitly
+ NOTE: Not allowed, because jumping in the situation can drop
+ the player
*/
- if(m_sneak_node_exists)
- touching_ground = true;
+ /*if(m_sneak_node_exists)
+ touching_ground = true;*/
/*
Set new position