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authorJacobF <queatz@gmail.com>2011-08-23 22:10:19 -0400
committerPerttu Ahola <celeron55@gmail.com>2011-09-06 20:07:43 +0300
commitbd72091150edac9d82beb8a65c25d68becd11aee (patch)
tree4a3b8cdd571657d159fa7106521b11115c7c2192 /src/player.cpp
parentfaf3d7902aaf1a8eeaf339a127b267d97cd61cd6 (diff)
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Pause in unloaded territory instead of collide
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/player.cpp b/src/player.cpp
index d59ae7049..7cfdfebb6 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -330,7 +330,18 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
/*
Calculate new position
*/
- position += m_speed * dtime;
+ if(is_frozen) {
+ // Still move very slowly so as not to feel all completely stuck
+ position += m_speed * dtime * 0.001;
+ }
+ else {
+ position += m_speed * dtime;
+ }
+
+ /*
+ If the player enters an unloaded chunk this is set to true.
+ */
+ is_frozen = false;
// Skip collision detection if a special movement mode is used
bool free_move = g_settings.getBool("free_move");
@@ -503,8 +514,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
}
catch(InvalidPositionException &e)
{
- // Doing nothing here will block the player from
- // walking over map borders
+ if(!is_frozen) {
+ // freeze when entering unloaded areas
+ is_frozen = true;
+ }
+ continue;
}
core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);