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authorPerttu Ahola <celeron55@gmail.com>2011-02-01 16:17:55 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-01 16:17:55 +0200
commite92238edc831a34081790e71249f1459e997974c (patch)
tree5406e23bb8fd7895f7ac741ad49085a217b7b758 /src/player.cpp
parent56320f7e8de3cf31cbaf11492528016c4446d8f4 (diff)
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp
index b260e5056..1a553157a 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -428,6 +428,9 @@ void LocalPlayer::move(f32 dtime, Map &map)
void LocalPlayer::applyControl(float dtime)
{
+ // Clear stuff
+ swimming_up = false;
+
// Random constants
#define WALK_ACCELERATION (4.0 * BS)
#define WALKSPEED_MAX (4.0 * BS)
@@ -510,6 +513,7 @@ void LocalPlayer::applyControl(float dtime)
v3f speed = getSpeed();
speed.Y = 2.0*BS;
setSpeed(speed);
+ swimming_up = true;
}
}