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authorKahrl <kahrl@gmx.net>2011-09-21 18:37:29 +0200
committerKahrl <kahrl@gmx.net>2011-09-21 18:37:29 +0200
commit3e012122d1607a6269af4e4522305d8b5efcd9d4 (patch)
tree62682ee2228d2cf76e3d90c7f8360c9148802417 /src/player.h
parenta4a2c348318139ae9605cf0d7477fe93e8aa2651 (diff)
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/player.h b/src/player.h
index 350b85e1b..ce1001992 100644
--- a/src/player.h
+++ b/src/player.h
@@ -126,7 +126,10 @@ public:
virtual bool isLocal() const = 0;
- virtual void updateLight(u8 light_at_pos) {};
+ virtual void updateLight(u8 light_at_pos)
+ {
+ light = light_at_pos;
+ }
// NOTE: Use peer_id == 0 for disconnected
/*virtual bool isClientConnected() { return false; }
@@ -149,6 +152,8 @@ public:
bool swimming_up;
bool is_frozen;
+ u8 light;
+
Inventory inventory;
// Actual inventory is backed up here when creative mode is used
Inventory *inventory_backup;
@@ -266,25 +271,14 @@ public:
virtual void updateLight(u8 light_at_pos)
{
+ Player::updateLight(light_at_pos);
+
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
-
- scene::IMesh *mesh = m_node->getMesh();
-
- u16 mc = mesh->getMeshBufferCount();
- for(u16 j=0; j<mc; j++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
- video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
- u16 vc = buf->getVertexCount();
- for(u16 i=0; i<vc; i++)
- {
- vertices[i].Color = color;
- }
- }
+ setMeshVerticesColor(m_node->getMesh(), color);
}
void move(f32 dtime, Map &map, f32 pos_max_d);