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authorPerttu Ahola <celeron55@gmail.com>2012-03-31 16:23:26 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-31 16:25:02 +0300
commit52122c342d335a2561ace87c9d8deaa16a136604 (patch)
tree33ed625674d82c505b347adf26307748c85c8cfc /src/player.h
parent96ee73f79018c8aae22a392af6f66f9a05cb0174 (diff)
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h80
1 files changed, 1 insertions, 79 deletions
diff --git a/src/player.h b/src/player.h
index 9bbdda15a..6108af3db 100644
--- a/src/player.h
+++ b/src/player.h
@@ -20,14 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef PLAYER_HEADER
#define PLAYER_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
#include "inventory.h"
#define PLAYERNAME_SIZE 20
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
-
class Map;
class IGameDef;
struct CollisionInfo;
@@ -167,83 +166,6 @@ protected:
v3f m_position;
};
-#ifndef SERVER
-struct PlayerControl
-{
- PlayerControl()
- {
- up = false;
- down = false;
- left = false;
- right = false;
- jump = false;
- aux1 = false;
- sneak = false;
- pitch = 0;
- yaw = 0;
- }
- PlayerControl(
- bool a_up,
- bool a_down,
- bool a_left,
- bool a_right,
- bool a_jump,
- bool a_aux1,
- bool a_sneak,
- float a_pitch,
- float a_yaw
- )
- {
- up = a_up;
- down = a_down;
- left = a_left;
- right = a_right;
- jump = a_jump;
- aux1 = a_aux1;
- sneak = a_sneak;
- pitch = a_pitch;
- yaw = a_yaw;
- }
- bool up;
- bool down;
- bool left;
- bool right;
- bool jump;
- bool aux1;
- bool sneak;
- float pitch;
- float yaw;
-};
-
-class LocalPlayer : public Player
-{
-public:
- LocalPlayer(IGameDef *gamedef);
- virtual ~LocalPlayer();
-
- bool isLocal() const
- {
- return true;
- }
-
- void move(f32 dtime, Map &map, f32 pos_max_d,
- core::list<CollisionInfo> *collision_info);
- void move(f32 dtime, Map &map, f32 pos_max_d);
-
- void applyControl(float dtime);
-
- v3s16 getStandingNodePos();
-
- PlayerControl control;
-
-private:
- // This is used for determining the sneaking range
- v3s16 m_sneak_node;
- // Whether the player is allowed to sneak
- bool m_sneak_node_exists;
-};
-#endif // !SERVER
-
/*
Player on the server
*/