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authorShadowNinja <shadowninja@minetest.net>2014-05-30 16:04:07 -0400
committerShadowNinja <shadowninja@minetest.net>2014-06-23 15:45:59 -0400
commit7e6db1b80344a519e53a9967a159c8d3585a9b9d (patch)
treedcdd53f2f558b8c57ca4b58a754e7ed0be015c6c /src/player.h
parent50127510e72732b069be040db2d2bbdad4d0be1c (diff)
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Only keep players loaded while they're connected
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/player.h b/src/player.h
index 2b04a310c..098a4d153 100644
--- a/src/player.h
+++ b/src/player.h
@@ -335,6 +335,8 @@ public:
RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
virtual ~RemotePlayer() {}
+ void save(const std::string &savedir);
+
PlayerSAO *getPlayerSAO()
{ return m_sao; }
void setPlayerSAO(PlayerSAO *sao)