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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-01 16:13:01 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2017-01-01 23:11:26 +0100
commit52ba1f867e5edb579a59a44fbb8286d4f1e54931 (patch)
treed95e2032d3fcf18bd972cc018e6b44470664d75c /src/remoteplayer.cpp
parenta1346c916e1d0f0cde2ccecc680857896c717a3d (diff)
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Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
Diffstat (limited to 'src/remoteplayer.cpp')
-rw-r--r--src/remoteplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/remoteplayer.cpp b/src/remoteplayer.cpp
index 67ab89113..18bfa1030 100644
--- a/src/remoteplayer.cpp
+++ b/src/remoteplayer.cpp
@@ -148,7 +148,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
} catch (SettingNotFoundException &e) {}
try {
- sao->setBreath(args.getS32("breath"));
+ sao->setBreath(args.getS32("breath"), false);
} catch (SettingNotFoundException &e) {}
}