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authorparamat <mat.gregory@virginmedia.com>2016-02-17 02:39:21 +0000
committerparamat <mat.gregory@virginmedia.com>2016-02-19 14:51:41 +0000
commit997be666e37e9494bb92a50521b4b749156a609c (patch)
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Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16 when a player is near the world edge using a large view range This previously caused world to disappear Create new function getBlocksInViewRange() called from updateDrawList() and renderMap() Correct code style throughout updateDrawList() and renderMap()
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