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authorsfan5 <sfan5@live.de>2017-01-14 16:48:49 +0100
committersfan5 <sfan5@live.de>2017-01-18 23:21:01 +0100
commit7279f0b37335396c85f6bdd7dc67ff56e53df0f9 (patch)
treebe0ee716cf8bc6e5379415a663db91b8a358c8ab /src/script/common/c_content.h
parentc5967f75f0a9827d1b65b384edd6ba07c73ffd2f (diff)
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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
Diffstat (limited to 'src/script/common/c_content.h')
-rw-r--r--src/script/common/c_content.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 2a2228b6d..9641f5c9e 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -79,6 +79,7 @@ void push_hit_params (lua_State *L,
ItemStack read_item (lua_State *L, int index, Server *srv);
+struct TileAnimationParams read_animation_definition(lua_State *L, int index);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,