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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-06-20 21:56:12 +0200
committerGitHub <noreply@github.com>2022-06-20 21:56:12 +0200
commita463620edbe57071a7101297d33226507567ca73 (patch)
tree342d433ca55f4e3d1826508c303f2e6229d503f1 /src/script/common/c_content.h
parent0b41533763bc9f104a2da2e4191f4654b8d8dab4 (diff)
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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
Diffstat (limited to 'src/script/common/c_content.h')
-rw-r--r--src/script/common/c_content.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index a7b8709c6..06f80328a 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -53,7 +53,7 @@ struct ItemDefinition;
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
-struct ServerSoundParams;
+struct ServerPlayingSound;
class Inventory;
class InventoryList;
struct NodeBox;
@@ -91,7 +91,7 @@ void read_soundspec (lua_State *L, int index,
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
- ServerSoundParams &params);
+ ServerPlayingSound &params);
void push_dig_params (lua_State *L,
const DigParams &params);