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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-27 07:41:10 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc (patch)
tree146edaf44e3cbeca55c34e6d30b375dd053877b4 /src/script/common/c_internal.h
parentc42c53fccf87a3819ca78de52f8f20c47c4fbb9f (diff)
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[CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
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