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author | Loic Blot <loic.blot@unix-experience.fr> | 2016-10-05 00:13:10 +0200 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-05 07:30:32 +0200 |
commit | 5f084cd98d7b3326b51320455364337539710efd (patch) | |
tree | d66681421b1b1dfa18d1feb3f0a66d5c03e00c86 /src/script/common | |
parent | d4c76258e37337ea585cf24d8e05b50a30fa307d (diff) | |
download | minetest-5f084cd98d7b3326b51320455364337539710efd.tar.gz minetest-5f084cd98d7b3326b51320455364337539710efd.tar.bz2 minetest-5f084cd98d7b3326b51320455364337539710efd.zip |
Make some maps unordered to improve performance
* This permit to improve performance on C++11 builds
* use some existing typedefs in tools maps
* minor code style changes
Diffstat (limited to 'src/script/common')
-rw-r--r-- | src/script/common/c_content.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 19873abc5..6fb9080bc 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -829,20 +829,18 @@ void push_tool_capabilities(lua_State *L, // Create groupcaps table lua_newtable(L); // For each groupcap - for(std::map<std::string, ToolGroupCap>::const_iterator - i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){ + for (ToolGCMap::const_iterator i = toolcap.groupcaps.begin(); + i != toolcap.groupcaps.end(); i++) { // Create groupcap table lua_newtable(L); const std::string &name = i->first; const ToolGroupCap &groupcap = i->second; // Create subtable "times" lua_newtable(L); - for(std::map<int, float>::const_iterator - i = groupcap.times.begin(); i != groupcap.times.end(); i++){ - int rating = i->first; - float time = i->second; - lua_pushinteger(L, rating); - lua_pushnumber(L, time); + for (UNORDERED_MAP<int, float>::const_iterator + i = groupcap.times.begin(); i != groupcap.times.end(); i++) { + lua_pushinteger(L, i->first); + lua_pushnumber(L, i->second); lua_settable(L, -3); } // Set subtable "times" @@ -858,8 +856,8 @@ void push_tool_capabilities(lua_State *L, //Create damage_groups table lua_newtable(L); // For each damage group - for(std::map<std::string, s16>::const_iterator - i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){ + for (DamageGroup::const_iterator i = toolcap.damageGroups.begin(); + i != toolcap.damageGroups.end(); i++) { // Create damage group table lua_pushinteger(L, i->second); lua_setfield(L, -2, i->first.c_str()); |