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authorparamat <mat.gregory@virginmedia.com>2016-12-27 17:00:47 +0000
committerparamat <mat.gregory@virginmedia.com>2017-01-08 21:18:11 +0000
commitddcf8422a229c4965233177f6315847a6773a20c (patch)
treeb4efae7121aa912c36b8b9184bfbabcaf6979604 /src/script/cpp_api/CMakeLists.txt
parent1fee649f1586c39510169f4dbc84b6c7aed12cfd (diff)
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Map generation limit: Fix checks for block/sector over-limit
Fix the maths that check if any part of a mapblock or sector is over the set map_generation_limit. Therefore avoid the loading of any over-limit blocks that were previously generated when map_generation_limit was larger. The set limit can vary for a world because it is not yet a per-world mapgen parameter, even when it is sometimes it will be changed deliberately. Therefore avoid a player being returned to world centre if they re-enter a world while being over-limit. Fix the createSector() crash caused by a mob spawning over-limit in an over-limit mapblock
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