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author | ShadowNinja <shadowninja@minetest.net> | 2015-04-07 06:13:12 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2015-08-23 22:04:06 -0400 |
commit | e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd (patch) | |
tree | 7935586e79da5c8c7144e345a8c0fc1cda53beed /src/script/cpp_api/s_async.cpp | |
parent | 6a1047d8c116f793890b63427d53f04ceca95d54 (diff) | |
download | minetest-e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd.tar.gz minetest-e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd.tar.bz2 minetest-e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd.zip |
Clean up threading
* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
Diffstat (limited to 'src/script/cpp_api/s_async.cpp')
-rw-r--r-- | src/script/cpp_api/s_async.cpp | 68 |
1 files changed, 27 insertions, 41 deletions
diff --git a/src/script/cpp_api/s_async.cpp b/src/script/cpp_api/s_async.cpp index c00b22f98..1e87e59f0 100644 --- a/src/script/cpp_api/s_async.cpp +++ b/src/script/cpp_api/s_async.cpp @@ -47,32 +47,31 @@ AsyncEngine::~AsyncEngine() // Request all threads to stop for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); it != workerThreads.end(); it++) { - (*it)->Stop(); + (*it)->stop(); } // Wake up all threads for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); it != workerThreads.end(); it++) { - jobQueueCounter.Post(); + jobQueueCounter.post(); } // Wait for threads to finish for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); it != workerThreads.end(); it++) { - (*it)->Wait(); + (*it)->wait(); } // Force kill all threads for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin(); it != workerThreads.end(); it++) { - (*it)->Kill(); delete *it; } - jobQueueMutex.Lock(); + jobQueueMutex.lock(); jobQueue.clear(); - jobQueueMutex.Unlock(); + jobQueueMutex.unlock(); workerThreads.clear(); } @@ -92,16 +91,17 @@ void AsyncEngine::initialize(unsigned int numEngines) initDone = true; for (unsigned int i = 0; i < numEngines; i++) { - AsyncWorkerThread *toAdd = new AsyncWorkerThread(this, i); + AsyncWorkerThread *toAdd = new AsyncWorkerThread(this, + std::string("AsyncWorker-") + itos(i)); workerThreads.push_back(toAdd); - toAdd->Start(); + toAdd->start(); } } /******************************************************************************/ unsigned int AsyncEngine::queueAsyncJob(std::string func, std::string params) { - jobQueueMutex.Lock(); + jobQueueMutex.lock(); LuaJobInfo toAdd; toAdd.id = jobIdCounter++; toAdd.serializedFunction = func; @@ -109,9 +109,9 @@ unsigned int AsyncEngine::queueAsyncJob(std::string func, std::string params) jobQueue.push_back(toAdd); - jobQueueCounter.Post(); + jobQueueCounter.post(); - jobQueueMutex.Unlock(); + jobQueueMutex.unlock(); return toAdd.id; } @@ -119,8 +119,8 @@ unsigned int AsyncEngine::queueAsyncJob(std::string func, std::string params) /******************************************************************************/ LuaJobInfo AsyncEngine::getJob() { - jobQueueCounter.Wait(); - jobQueueMutex.Lock(); + jobQueueCounter.wait(); + jobQueueMutex.lock(); LuaJobInfo retval; retval.valid = false; @@ -130,7 +130,7 @@ LuaJobInfo AsyncEngine::getJob() jobQueue.pop_front(); retval.valid = true; } - jobQueueMutex.Unlock(); + jobQueueMutex.unlock(); return retval; } @@ -138,16 +138,16 @@ LuaJobInfo AsyncEngine::getJob() /******************************************************************************/ void AsyncEngine::putJobResult(LuaJobInfo result) { - resultQueueMutex.Lock(); + resultQueueMutex.lock(); resultQueue.push_back(result); - resultQueueMutex.Unlock(); + resultQueueMutex.unlock(); } /******************************************************************************/ void AsyncEngine::step(lua_State *L, int errorhandler) { lua_getglobal(L, "core"); - resultQueueMutex.Lock(); + resultQueueMutex.lock(); while (!resultQueue.empty()) { LuaJobInfo jobDone = resultQueue.front(); resultQueue.pop_front(); @@ -166,14 +166,14 @@ void AsyncEngine::step(lua_State *L, int errorhandler) PCALL_RESL(L, lua_pcall(L, 2, 0, errorhandler)); } - resultQueueMutex.Unlock(); + resultQueueMutex.unlock(); lua_pop(L, 1); // Pop core } /******************************************************************************/ void AsyncEngine::pushFinishedJobs(lua_State* L) { // Result Table - resultQueueMutex.Lock(); + MutexAutoLock l(resultQueueMutex); unsigned int index = 1; lua_createtable(L, resultQueue.size(), 0); @@ -197,8 +197,6 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) { lua_rawseti(L, top, index++); } - - resultQueueMutex.Unlock(); } /******************************************************************************/ @@ -214,10 +212,10 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top) /******************************************************************************/ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher, - unsigned int threadNum) : + const std::string &name) : + Thread(name), ScriptApiBase(), - jobDispatcher(jobDispatcher), - threadnum(threadNum) + jobDispatcher(jobDispatcher) { lua_State *L = getStack(); @@ -235,27 +233,17 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher, /******************************************************************************/ AsyncWorkerThread::~AsyncWorkerThread() { - sanity_check(IsRunning() == false); + sanity_check(!isRunning()); } /******************************************************************************/ -void* AsyncWorkerThread::Thread() +void* AsyncWorkerThread::run() { - ThreadStarted(); - - // Register thread for error logging - char number[21]; - snprintf(number, sizeof(number), "%u", threadnum); - log_register_thread(std::string("AsyncWorkerThread_") + number); - - porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str()); - lua_State *L = getStack(); std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua"; if (!loadScript(script)) { - errorstream - << "AsyncWorkerThread execution of async base environment failed!" + errorstream << "execution of async base environment failed!" << std::endl; abort(); } @@ -267,11 +255,11 @@ void* AsyncWorkerThread::Thread() } // Main loop - while (!StopRequested()) { + while (!stopRequested()) { // Wait for job LuaJobInfo toProcess = jobDispatcher->getJob(); - if (toProcess.valid == false || StopRequested()) { + if (toProcess.valid == false || stopRequested()) { continue; } @@ -310,8 +298,6 @@ void* AsyncWorkerThread::Thread() lua_pop(L, 1); // Pop core - log_deregister_thread(); - return 0; } |