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authorkwolekr <kwolekr@minetest.net>2015-10-31 16:31:43 -0400
committerkwolekr <kwolekr@minetest.net>2015-11-01 11:32:05 -0500
commit52e5b513ed9dc143c967c733423fe751e1b663d1 (patch)
tree524462147e28889f655cb2ae867ebb412d9c75e3 /src/script/cpp_api/s_base.h
parentd198e420ec54be47fe2285b3205953282ec06742 (diff)
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Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
Diffstat (limited to 'src/script/cpp_api/s_base.h')
-rw-r--r--src/script/cpp_api/s_base.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
index 20f4bc11b..d30373ce1 100644
--- a/src/script/cpp_api/s_base.h
+++ b/src/script/cpp_api/s_base.h
@@ -28,6 +28,7 @@ extern "C" {
}
#include "irrlichttypes.h"
+#include "threads.h"
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h"
#include "common/c_types.h"
@@ -111,7 +112,8 @@ protected:
std::string m_last_run_mod;
bool m_secure;
#ifdef SCRIPTAPI_LOCK_DEBUG
- bool m_locked;
+ int m_lock_recursion_count;
+ threadid_t m_owning_thread;
#endif
private: