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authorsfan5 <sfan5@live.de>2021-09-10 23:16:46 +0200
committerGitHub <noreply@github.com>2021-09-10 23:16:46 +0200
commit766e885a1b1c5afb7a62f11b427b6d135adeab87 (patch)
tree5fc2194936c5ad9702eba44c8636758645f98712 /src/script/cpp_api/s_base.h
parent7423c4c11e01edecd8db18b147bab4d2f3eeb471 (diff)
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Clean up/improve some scriptapi error handling code
Diffstat (limited to 'src/script/cpp_api/s_base.h')
-rw-r--r--src/script/cpp_api/s_base.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
index 7a8ebc85a..06df2abe3 100644
--- a/src/script/cpp_api/s_base.h
+++ b/src/script/cpp_api/s_base.h
@@ -128,8 +128,11 @@ protected:
lua_State* getStack()
{ return m_luastack; }
+ // Checks that stack size is sane
void realityCheck();
+ // Takes an error from lua_pcall and throws it as a LuaError
void scriptError(int result, const char *fxn);
+ // Dumps stack contents for debugging
void stackDump(std::ostream &o);
void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }