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authorParamat <paramat@users.noreply.github.com>2017-05-17 09:37:28 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-05-17 10:37:28 +0200
commit0443620c5e699b02f8521ff8da7cff2e89ce4c5a (patch)
tree27da0fdda024e33d5bad19d2d25fd48c73ac6aa5 /src/script/lua_api/l_base.h
parent287605ca8151f68224c919f45e2ae425cf6849a9 (diff)
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Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
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