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authorbigfoot547 <bigfoot547@users.noreply.github.com>2017-03-22 15:13:03 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-22 21:13:03 +0100
commit9efc5da0fb7d276deff55db6e4eb89d24ca72b5d (patch)
tree5f6c3d614d2f2780867c3407c7a94c0f26a29b41 /src/script/lua_api/l_client.h
parentc4b98deb616fbe204c503d678fb920baa33cbede (diff)
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[CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
Diffstat (limited to 'src/script/lua_api/l_client.h')
-rw-r--r--src/script/lua_api/l_client.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h
index def9b48a3..fcf8c39ea 100644
--- a/src/script/lua_api/l_client.h
+++ b/src/script/lua_api/l_client.h
@@ -31,6 +31,9 @@ private:
// display_chat_message(message)
static int l_display_chat_message(lua_State *L);
+
+ // get_player_names()
+ static int l_get_player_names(lua_State *L);
// show_formspec(name, fornspec)
static int l_show_formspec(lua_State *L);