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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-22 17:01:03 +0100
committerCraig Robbins <kde.psych@gmail.com>2015-02-27 21:34:33 +1000
commit0f556d0c7f8c98c7209416577aae4fcc0c1c2b32 (patch)
tree51db9a8f2f853905a8e0b5e89aeb108baf30d700 /src/script/lua_api/l_env.cpp
parent2b189d4507028068694e2d5d2d94ded646d3c604 (diff)
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Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp52
1 files changed, 49 insertions, 3 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 505faa09d..ca1586e39 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -541,17 +541,17 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
std::set<content_t> filter;
- if(lua_istable(L, 3)){
+ if(lua_istable(L, 3)) {
int table = 3;
lua_pushnil(L);
- while(lua_next(L, table) != 0){
+ while(lua_next(L, table) != 0) {
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
- } else if(lua_isstring(L, 3)){
+ } else if(lua_isstring(L, 3)) {
ndef->getIds(lua_tostring(L, 3), filter);
}
@@ -570,6 +570,51 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
return 1;
}
+// find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_surface_nodes_in_area(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = getServer(L)->ndef();
+ v3s16 minp = read_v3s16(L, 1);
+ v3s16 maxp = read_v3s16(L, 2);
+ std::set<content_t> filter;
+ if(lua_istable(L, 3)) {
+ int table = 3;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0) {
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 3)) {
+ ndef->getIds(lua_tostring(L, 3), filter);
+ }
+
+ lua_newtable(L);
+ u64 i = 0;
+ for(s16 x = minp.X; x <= maxp.X; x++)
+ for(s16 z = minp.Z; z <= maxp.Z; z++) {
+ s16 y = minp.Y;
+ v3s16 p(x, y, z);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ for(; y <= maxp.Y; y++) {
+ v3s16 psurf(x, y + 1, z);
+ content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
+ if(c != CONTENT_AIR && csurf == CONTENT_AIR &&
+ filter.count(c) != 0) {
+ push_v3s16(L, v3s16(x, y, z));
+ lua_rawseti(L, -2, ++i);
+ }
+ c = csurf;
+ }
+ }
+ return 1;
+}
+
// get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
@@ -867,6 +912,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
API_FCT(get_gametime);
API_FCT(find_node_near);
API_FCT(find_nodes_in_area);
+ API_FCT(find_surface_nodes_in_area);
API_FCT(delete_area);
API_FCT(get_perlin);
API_FCT(get_perlin_map);