summaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_env.cpp
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/script/lua_api/l_env.cpp
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
downloadminetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.gz
minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.bz2
minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.zip
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 2722e35a4..442c4b99a 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
-#include "scripting_game.h"
+#include "serverscripting.h"
#include "environment.h"
#include "server.h"
#include "nodedef.h"
@@ -49,7 +49,7 @@ struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
- GameScripting *scriptIface = env->getScriptIface();
+ ServerScripting *scriptIface = env->getScriptIface();
scriptIface->realityCheck();
lua_State *L = scriptIface->getStack();
@@ -92,7 +92,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
{
- GameScripting *scriptIface = env->getScriptIface();
+ ServerScripting *scriptIface = env->getScriptIface();
scriptIface->realityCheck();
lua_State *L = scriptIface->getStack();