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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-16 17:42:13 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-17 09:09:50 +0100
commitf8d5af753617d502920556cff88f451ef670c210 (patch)
tree885cb89cd4671e9a55a4d5e7246801748f2f848b /src/script/lua_api/l_env.cpp
parent98d80e2012ab4856b8b443ef498297e3d3eadbaa (diff)
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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 2445803d7..505faa09d 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -406,19 +406,6 @@ int ModApiEnvMod::l_add_item(lua_State *L)
script_error(L);
lua_remove(L, errorhandler); // Remove error handler
return 1;
- /*lua_pushvalue(L, 1);
- lua_pushstring(L, "__builtin:item");
- lua_pushstring(L, item.getItemString().c_str());
- return l_add_entity(L);*/
- /*// Do it
- ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectrefGetOrCreate(L, obj);
- return 1;*/
}
// get_player_by_name(name)