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authorDániel Juhász <juhdanad@gmail.com>2017-03-11 17:07:04 +0100
committerEkdohibs <nathanael.courant@laposte.net>2017-04-20 05:39:14 +0200
commit57e5aa662851485902575c3c747437e365bf72c8 (patch)
tree3e8469a85db5577140110e5d87a98514f5dd8d2f /src/script/lua_api/l_env.h
parent6d1e6f889826a5802e17f53f99000a51b2e00066 (diff)
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Light update for map blocks
This is not really different from the light update of a voxel manipulator. This update does not assume that the lighting was correct before, therefore it is useful for correction. Also expose this function to the Lua API for light correction, and allow voxel manipulators not to update the light.
Diffstat (limited to 'src/script/lua_api/l_env.h')
-rw-r--r--src/script/lua_api/l_env.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h
index 38b2282d7..3f688b398 100644
--- a/src/script/lua_api/l_env.h
+++ b/src/script/lua_api/l_env.h
@@ -128,6 +128,9 @@ private:
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_nodes_in_area_under_air(lua_State *L);
+ // fix_light(p1, p2) -> true/false
+ static int l_fix_light(lua_State *L);
+
// emerge_area(p1, p2)
static int l_emerge_area(lua_State *L);