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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/script/lua_api/l_env.h
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'src/script/lua_api/l_env.h')
-rw-r--r--src/script/lua_api/l_env.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h
index 21b235f84..322959411 100644
--- a/src/script/lua_api/l_env.h
+++ b/src/script/lua_api/l_env.h
@@ -242,7 +242,7 @@ public:
};
struct ScriptCallbackState {
- GameScripting *script;
+ ServerScripting *script;
int callback_ref;
int args_ref;
unsigned int refcount;