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authorHybridDog <3192173+HybridDog@users.noreply.github.com>2020-10-06 20:49:46 +0200
committerGitHub <noreply@github.com>2020-10-06 20:49:46 +0200
commit2f4037752b023f87ca1f8859a8dce4f833353967 (patch)
tree5c52b01857c8c46d709d43d1bbc194a3805acded /src/script/lua_api/l_env.h
parente80fc22dd996e5b0efd8c4f67700c0920e323e46 (diff)
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Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'src/script/lua_api/l_env.h')
-rw-r--r--src/script/lua_api/l_env.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h
index 07d4d2438..7f212b5fc 100644
--- a/src/script/lua_api/l_env.h
+++ b/src/script/lua_api/l_env.h
@@ -56,6 +56,11 @@ private:
// timeofday: nil = current time, 0 = night, 0.5 = day
static int l_get_node_light(lua_State *L);
+ // get_natural_light(pos, timeofday)
+ // pos = {x=num, y=num, z=num}
+ // timeofday: nil = current time, 0 = night, 0.5 = day
+ static int l_get_natural_light(lua_State *L);
+
// place_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_place_node(lua_State *L);