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author | Auke Kok <sofar@foo-projects.org> | 2016-03-06 12:02:21 -0800 |
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committer | est31 <MTest31@outlook.com> | 2016-03-09 01:45:23 +0100 |
commit | 4e59fcf5c1e40dee764317a1190dceadc3a77829 (patch) | |
tree | be216e4eb402e8529ff7a001839077f22c74d8ac /src/script/lua_api/l_env.h | |
parent | 3ce6642a26d43fd368c24cdfc5460557258fb44f (diff) | |
download | minetest-4e59fcf5c1e40dee764317a1190dceadc3a77829.tar.gz minetest-4e59fcf5c1e40dee764317a1190dceadc3a77829.tar.bz2 minetest-4e59fcf5c1e40dee764317a1190dceadc3a77829.zip |
Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the
need for a consistent calendar, but implementing one is extremely hard
in mods due to time changes and mods overriding core.get_timeofday(),
which will conflict.
The second part of the problem is that doing this from a mod requires
constant maintenance of a settings file.
An implementation in core is trivial, however, and solves all of
these problems at virtually no cost: No extra branches in server
steps, and a single branch when minetest.set_time_of_day(), which is
entirely reasonable.
We store the day_count value in env_meta.txt.
The use case is obvious: This change allows mods to create an actual
virtual calendar, or properly account for seasonal changes, etc..
We add a "/days" chatcommand that displays the current day count. No
permissions are needed. It can only retrieve the day count, not
modify it.
Diffstat (limited to 'src/script/lua_api/l_env.h')
-rw-r--r-- | src/script/lua_api/l_env.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h index 0e385ffef..89dd7978f 100644 --- a/src/script/lua_api/l_env.h +++ b/src/script/lua_api/l_env.h @@ -113,6 +113,9 @@ private: // get_gametime() static int l_get_gametime(lua_State *L); + // get_day_count() -> int + static int l_get_day_count(lua_State *L); + // find_node_near(pos, radius, nodenames) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" static int l_find_node_near(lua_State *L); |