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author | Weblate <42@minetest.ru> | 2013-06-01 13:18:52 +0200 |
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committer | Weblate <42@minetest.ru> | 2013-06-01 13:18:52 +0200 |
commit | 1dfc2e02b3c358af4bb20bb3cb60ac7bd3ed1124 (patch) | |
tree | 54660f353f3342f89b6259ea6a5dfedfa20dc16f /src/script/lua_api/l_inventory.h | |
parent | ec039a3d123120f9918812b13f5971e94546b9af (diff) | |
parent | 64627817fcca52f20948c24b60ce192b218f6ce2 (diff) | |
download | minetest-1dfc2e02b3c358af4bb20bb3cb60ac7bd3ed1124.tar.gz minetest-1dfc2e02b3c358af4bb20bb3cb60ac7bd3ed1124.tar.bz2 minetest-1dfc2e02b3c358af4bb20bb3cb60ac7bd3ed1124.zip |
Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src/script/lua_api/l_inventory.h')
-rw-r--r-- | src/script/lua_api/l_inventory.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h new file mode 100644 index 000000000..83e8039b8 --- /dev/null +++ b/src/script/lua_api/l_inventory.h @@ -0,0 +1,137 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef L_INVENTORY_H_ +#define L_INVENTORY_H_ + +extern "C" { +#include <lua.h> +#include <lauxlib.h> +} + +#include "inventorymanager.h" +#include "player.h" +#include "serverobject.h" +#include "inventory.h" + +#include "lua_api/l_base.h" +/* + InvRef +*/ + +class InvRef +{ +private: + InventoryLocation m_loc; + + static const char className[]; + static const luaL_reg methods[]; + + static InvRef *checkobject(lua_State *L, int narg); + + static Inventory* getinv(lua_State *L, InvRef *ref); + + static InventoryList* getlist(lua_State *L, InvRef *ref, + const char *listname); + + static void reportInventoryChange(lua_State *L, InvRef *ref); + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L); + + // is_empty(self, listname) -> true/false + static int l_is_empty(lua_State *L); + + // get_size(self, listname) + static int l_get_size(lua_State *L); + + // get_width(self, listname) + static int l_get_width(lua_State *L); + + // set_size(self, listname, size) + static int l_set_size(lua_State *L); + + // set_width(self, listname, size) + static int l_set_width(lua_State *L); + + // get_stack(self, listname, i) -> itemstack + static int l_get_stack(lua_State *L); + + // set_stack(self, listname, i, stack) -> true/false + static int l_set_stack(lua_State *L); + + // get_list(self, listname) -> list or nil + static int l_get_list(lua_State *L); + + // set_list(self, listname, list) + static int l_set_list(lua_State *L); + + // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack + // Returns the leftover stack + static int l_add_item(lua_State *L); + + // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false + // Returns true if the item completely fits into the list + static int l_room_for_item(lua_State *L); + + // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false + // Returns true if the list contains the given count of the given item name + static int l_contains_item(lua_State *L); + + // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack + // Returns the items that were actually removed + static int l_remove_item(lua_State *L); + + // get_location() -> location (like minetest.get_inventory(location)) + static int l_get_location(lua_State *L); + +public: + InvRef(const InventoryLocation &loc); + + ~InvRef(); + + // Creates an InvRef and leaves it on top of stack + // Not callable from Lua; all references are created on the C side. + static void create(lua_State *L, const InventoryLocation &loc); + static void createPlayer(lua_State *L, Player *player); + static void createNodeMeta(lua_State *L, v3s16 p); + static void Register(lua_State *L); +}; + +class ModApiInventory + : public ModApiBase +{ +public: + ModApiInventory(); + + bool Initialize(lua_State *L, int top); + + static int l_create_detached_inventory_raw(lua_State *L); + static int l_get_inventory(lua_State *L); +private: + static void inventory_set_list_from_lua(Inventory *inv, const char *name, + lua_State *L, int tableindex, int forcesize); + static void inventory_get_list_to_lua(Inventory *inv, const char *name, + lua_State *L); + +}; + +#endif /* L_INVENTORY_H_ */ |