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authorVincent Glize <vincent.glize@live.fr>2017-04-08 12:26:45 +0200
committerAuke Kok <sofar@foo-projects.org>2017-04-08 22:04:30 -0700
commit8ad3dad137df740ce63101bf224e977e66b9df2c (patch)
tree0e599de9bba2396e9500d30da849ae3f99f42ef1 /src/script/lua_api/l_localplayer.cpp
parent58d83a7bb2f992194c3df304b1dcbb81f98f78c0 (diff)
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LocalPlayer api lua
Diffstat (limited to 'src/script/lua_api/l_localplayer.cpp')
-rw-r--r--src/script/lua_api/l_localplayer.cpp416
1 files changed, 416 insertions, 0 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp
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+++ b/src/script/lua_api/l_localplayer.cpp
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+/*
+Minetest
+Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "script/common/c_converter.h"
+#include "l_localplayer.h"
+#include "l_internal.h"
+
+LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m)
+{
+ m_localplayer = m;
+}
+
+void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)
+{
+ LuaLocalPlayer *o = new LuaLocalPlayer(m);
+ *(void **) (lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+
+ // Keep localplayer object stack id
+ int localplayer_object = lua_gettop(L);
+
+ lua_getglobal(L, "core");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int coretable = lua_gettop(L);
+
+ lua_pushvalue(L, localplayer_object);
+ lua_setfield(L, coretable, "localplayer");
+}
+
+int LuaLocalPlayer::l_get_velocity(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->getSpeed() / BS);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_hp(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushinteger(L, player->hp);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_name(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushstring(L, player->getName());
+ return 1;
+}
+
+int LuaLocalPlayer::l_is_teleported(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->got_teleported);
+ return 1;
+}
+
+int LuaLocalPlayer::l_is_attached(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->isAttached);
+ return 1;
+}
+
+int LuaLocalPlayer::l_is_touching_ground(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->touching_ground);
+ return 1;
+}
+
+int LuaLocalPlayer::l_is_in_liquid(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->in_liquid);
+ return 1;
+}
+
+int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->in_liquid_stable);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_liquid_viscosity(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushinteger(L, player->liquid_viscosity);
+ return 1;
+}
+
+int LuaLocalPlayer::l_is_climbing(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->is_climbing);
+ return 1;
+}
+
+int LuaLocalPlayer::l_swimming_vertical(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushboolean(L, player->swimming_vertical);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_physics_override(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_newtable(L);
+ lua_pushnumber(L, player->physics_override_speed);
+ lua_setfield(L, -2, "speed");
+
+ lua_pushnumber(L, player->physics_override_jump);
+ lua_setfield(L, -2, "jump");
+
+ lua_pushnumber(L, player->physics_override_gravity);
+ lua_setfield(L, -2, "gravity");
+
+ lua_pushboolean(L, player->physics_override_sneak);
+ lua_setfield(L, -2, "sneak");
+
+ lua_pushboolean(L, player->physics_override_sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_override_pos(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->overridePosition);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_last_pos(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->last_position / BS);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_last_velocity(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->last_speed);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_last_look_vertical(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushnumber(L, -1.0 * player->last_pitch * core::DEGTORAD);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_last_look_horizontal(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushnumber(L, (player->last_yaw + 90.) * core::DEGTORAD);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_key_pressed(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushinteger(L, player->last_keyPressed);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_breath(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushinteger(L, player->getBreath());
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_look_dir(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
+ float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
+ v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
+
+ push_v3f(L, v);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_look_horizontal(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_look_vertical(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_pos(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->getPosition() / BS);
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_eye_pos(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->getEyePosition());
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_eye_offset(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ push_v3f(L, player->getEyeOffset());
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_newtable(L);
+ lua_pushnumber(L, player->movement_acceleration_default);
+ lua_setfield(L, -2, "default");
+
+ lua_pushnumber(L, player->movement_acceleration_air);
+ lua_setfield(L, -2, "air");
+
+ lua_pushnumber(L, player->movement_acceleration_fast);
+ lua_setfield(L, -2, "fast");
+
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_movement_speed(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_newtable(L);
+ lua_pushnumber(L, player->movement_speed_walk);
+ lua_setfield(L, -2, "walk");
+
+ lua_pushnumber(L, player->movement_speed_crouch);
+ lua_setfield(L, -2, "crouch");
+
+ lua_pushnumber(L, player->movement_speed_fast);
+ lua_setfield(L, -2, "fast");
+
+ lua_pushnumber(L, player->movement_speed_climb);
+ lua_setfield(L, -2, "climb");
+
+ lua_pushnumber(L, player->movement_speed_jump);
+ lua_setfield(L, -2, "jump");
+
+ return 1;
+}
+
+int LuaLocalPlayer::l_get_movement(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ lua_newtable(L);
+
+ lua_pushnumber(L, player->movement_liquid_fluidity);
+ lua_setfield(L, -2, "liquid_fluidity");
+
+ lua_pushnumber(L, player->movement_liquid_fluidity_smooth);
+ lua_setfield(L, -2, "liquid_fluidity_smooth");
+
+ lua_pushnumber(L, player->movement_liquid_sink);
+ lua_setfield(L, -2, "liquid_sink");
+
+ lua_pushnumber(L, player->movement_gravity);
+ lua_setfield(L, -2, "gravity");
+
+ return 1;
+}
+
+LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+
+ void *ud = luaL_checkudata(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
+
+ return *(LuaLocalPlayer **) ud;
+}
+
+LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
+{
+ return ref->m_localplayer;
+}
+
+LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
+{
+ LuaLocalPlayer *ref = checkobject(L, narg);
+ assert(ref);
+ LocalPlayer *player = getobject(ref);
+ assert(player);
+ return player;
+}
+
+int LuaLocalPlayer::gc_object(lua_State *L)
+{
+ LuaLocalPlayer *o = *(LuaLocalPlayer **) (lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+void LuaLocalPlayer::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // Drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // Drop methodtable
+}
+
+const char LuaLocalPlayer::className[] = "LocalPlayer";
+const luaL_reg LuaLocalPlayer::methods[] = {
+ luamethod(LuaLocalPlayer, get_velocity),
+ luamethod(LuaLocalPlayer, get_hp),
+ luamethod(LuaLocalPlayer, get_name),
+ luamethod(LuaLocalPlayer, is_teleported),
+ luamethod(LuaLocalPlayer, is_attached),
+ luamethod(LuaLocalPlayer, is_touching_ground),
+ luamethod(LuaLocalPlayer, is_in_liquid),
+ luamethod(LuaLocalPlayer, is_in_liquid_stable),
+ luamethod(LuaLocalPlayer, get_liquid_viscosity),
+ luamethod(LuaLocalPlayer, is_climbing),
+ luamethod(LuaLocalPlayer, swimming_vertical),
+ luamethod(LuaLocalPlayer, get_physics_override),
+ luamethod(LuaLocalPlayer, get_override_pos),
+ luamethod(LuaLocalPlayer, get_last_pos),
+ luamethod(LuaLocalPlayer, get_last_velocity),
+ luamethod(LuaLocalPlayer, get_last_look_horizontal),
+ luamethod(LuaLocalPlayer, get_last_look_vertical),
+ luamethod(LuaLocalPlayer, get_key_pressed),
+ luamethod(LuaLocalPlayer, get_breath),
+ luamethod(LuaLocalPlayer, get_look_dir),
+ luamethod(LuaLocalPlayer, get_look_horizontal),
+ luamethod(LuaLocalPlayer, get_look_vertical),
+ luamethod(LuaLocalPlayer, get_pos),
+ luamethod(LuaLocalPlayer, get_eye_pos),
+ luamethod(LuaLocalPlayer, get_eye_offset),
+ luamethod(LuaLocalPlayer, get_movement_acceleration),
+ luamethod(LuaLocalPlayer, get_movement_speed),
+ luamethod(LuaLocalPlayer, get_movement),
+
+ {0, 0}
+};