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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-16 10:34:54 +0100
committerGitHub <noreply@github.com>2017-03-16 10:34:54 +0100
commit40ce538aad9af8f7634c4ba7e9f12246fb23b31c (patch)
treeda8788a581acbc18bb9f5e35a2be620ba0125471 /src/script/lua_api/l_minimap.cpp
parenteb88e5dd4b181a90b382c036cf6c4f42e63e8cc2 (diff)
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[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
Diffstat (limited to 'src/script/lua_api/l_minimap.cpp')
-rw-r--r--src/script/lua_api/l_minimap.cpp196
1 files changed, 196 insertions, 0 deletions
diff --git a/src/script/lua_api/l_minimap.cpp b/src/script/lua_api/l_minimap.cpp
new file mode 100644
index 000000000..bbe9aef82
--- /dev/null
+++ b/src/script/lua_api/l_minimap.cpp
@@ -0,0 +1,196 @@
+/*
+Minetest
+Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include "lua_api/l_minimap.h"
+#include "lua_api/l_internal.h"
+#include "common/c_converter.h"
+#include "minimap.h"
+
+LuaMinimap::LuaMinimap(Minimap *m)
+{
+ m_minimap = m;
+}
+
+void LuaMinimap::create(lua_State *L, Minimap *m)
+{
+ LuaMinimap *o = new LuaMinimap(m);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+
+ // Keep minimap object stack id
+ int minimap_object = lua_gettop(L);
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "ui");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int uitable = lua_gettop(L);
+
+ lua_pushvalue(L, minimap_object); // Copy object to top of stack
+ lua_setfield(L, uitable, "minimap");
+}
+
+int LuaMinimap::l_get_pos(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ push_v3s16(L, m->getPos());
+ return 1;
+}
+
+int LuaMinimap::l_set_pos(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ m->setPos(read_v3s16(L, 2));
+ return 1;
+}
+
+int LuaMinimap::l_get_angle(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ lua_pushinteger(L, m->getAngle());
+ return 1;
+}
+
+int LuaMinimap::l_set_angle(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ m->setAngle(lua_tointeger(L, 2));
+ return 1;
+}
+
+int LuaMinimap::l_get_mode(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ lua_pushinteger(L, m->getMinimapMode());
+ return 1;
+}
+
+int LuaMinimap::l_set_mode(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ s32 mode = lua_tointeger(L, 2);
+ if (mode < MINIMAP_MODE_OFF ||
+ mode >= MINIMAP_MODE_COUNT) {
+ return 0;
+ }
+
+ m->setMinimapMode((MinimapMode) mode);
+ return 1;
+}
+
+int LuaMinimap::l_toggle_shape(lua_State *L)
+{
+ LuaMinimap *ref = checkobject(L, 1);
+ Minimap *m = getobject(ref);
+
+ m->toggleMinimapShape();
+ return 1;
+}
+
+int LuaMinimap::l_show(lua_State *L)
+{
+ Client *client = getClient(L);
+ assert(client);
+ client->setMinimapShownByMod(true);
+ return 1;
+}
+
+int LuaMinimap::l_hide(lua_State *L)
+{
+ Client *client = getClient(L);
+ assert(client);
+ client->setMinimapShownByMod(false);
+ return 1;
+}
+
+LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+
+ void *ud = luaL_checkudata(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
+
+ return *(LuaMinimap **)ud; // unbox pointer
+}
+
+Minimap* LuaMinimap::getobject(LuaMinimap *ref)
+{
+ return ref->m_minimap;
+}
+
+int LuaMinimap::gc_object(lua_State *L) {
+ LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+void LuaMinimap::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+}
+
+const char LuaMinimap::className[] = "Minimap";
+const luaL_reg LuaMinimap::methods[] = {
+ luamethod(LuaMinimap, show),
+ luamethod(LuaMinimap, hide),
+ luamethod(LuaMinimap, get_pos),
+ luamethod(LuaMinimap, set_pos),
+ luamethod(LuaMinimap, get_angle),
+ luamethod(LuaMinimap, set_angle),
+ luamethod(LuaMinimap, get_mode),
+ luamethod(LuaMinimap, set_mode),
+ luamethod(LuaMinimap, toggle_shape),
+ {0,0}
+};