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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-04 16:58:04 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-04 17:02:36 +0100 |
commit | 06f328207fa0a3e606992d3569b061b335eb0f48 (patch) | |
tree | 324ce16ead2a4080882bd23077d93e446811add5 /src/script/lua_api/l_nodetimer.cpp | |
parent | 2066655aae2022384fc12a10c04dccfd2996f0ac (diff) | |
download | minetest-06f328207fa0a3e606992d3569b061b335eb0f48.tar.gz minetest-06f328207fa0a3e606992d3569b061b335eb0f48.tar.bz2 minetest-06f328207fa0a3e606992d3569b061b335eb0f48.zip |
ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
Diffstat (limited to 'src/script/lua_api/l_nodetimer.cpp')
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