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authorEkdohibs <nathanael.courant@laposte.net>2017-01-30 07:58:43 +0100
committerparamat <mat.gregory@virginmedia.com>2017-02-01 15:03:57 +0000
commitd873545ac70331a224967493f9296a854d292dd8 (patch)
treec503555b9ac782b30dc84ce014437fd4257f5cf4 /src/script/lua_api/l_object.cpp
parent3e355ab7d5ccdcd77f104eee57237828410b85d7 (diff)
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Fix anticheat resetting client position after the client is teleported
Previously, m_move_pool could accomodate the client moving from the new position to the old one, and the server accepted the client to go back to its old position. However, it couldn't then accomodate the client moving from its old to its new position, and therefore would reset position to the old position. Thus, by emptying m_move_pool after a teleport, the server no longer accepts the client to go back to its old position. A drawback is however that a laggy client *will* trigger a few "moved_too_fast" anticheats before being told about its new position. Don't report player cheated if caused by lag. Fixes #5118
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