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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-27 08:59:30 +0100
committerGitHub <noreply@github.com>2017-01-27 08:59:30 +0100
commitb7a98e98500402c3bbdb6d56d0fe42b4f5b3cedb (patch)
treecc45c9609f5e0fe7714e33615b0defe5d42f4840 /src/script/lua_api/l_object.cpp
parent2a8953107181b4df6ff55d0ae214490575609f49 (diff)
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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index be4451704..9352812ab 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1181,6 +1181,45 @@ int ObjectRef::l_get_breath(lua_State *L)
return 1;
}
+// set_attribute(self, attribute, value)
+int ObjectRef::l_set_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+ std::string value = luaL_checkstring(L, 3);
+
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ co->setExtendedAttribute(attr, value);
+ }
+ return 1;
+}
+
+// get_attribute(self, attribute)
+int ObjectRef::l_get_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+
+ std::string value = "";
+ if (co->getExtendedAttribute(attr, &value)) {
+ lua_pushstring(L, value.c_str());
+ return 1;
+ }
+
+ return 0;
+}
+
+
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
@@ -1839,6 +1878,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
+ luamethod(ObjectRef, get_attribute),
+ luamethod(ObjectRef, set_attribute),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),