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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/script/lua_api/l_object.h
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/script/lua_api/l_object.h')
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1 files changed, 226 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
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+++ b/src/script/lua_api/l_object.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_OBJECT_H_
+#define L_OBJECT_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+class ServerActiveObject;
+class LuaEntitySAO;
+class PlayerSAO;
+class Player;
+
+/*
+ ObjectRef
+*/
+
+class ObjectRef
+{
+private:
+ ServerActiveObject *m_object;
+
+ static const char className[];
+ static const luaL_reg methods[];
+public:
+ static ObjectRef *checkobject(lua_State *L, int narg);
+
+ static ServerActiveObject* getobject(ObjectRef *ref);
+private:
+ static LuaEntitySAO* getluaobject(ObjectRef *ref);
+
+ static PlayerSAO* getplayersao(ObjectRef *ref);
+
+ static Player* getplayer(ObjectRef *ref);
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // remove(self)
+ static int l_remove(lua_State *L);
+
+ // getpos(self)
+ // returns: {x=num, y=num, z=num}
+ static int l_getpos(lua_State *L);
+
+ // setpos(self, pos)
+ static int l_setpos(lua_State *L);
+
+ // moveto(self, pos, continuous=false)
+ static int l_moveto(lua_State *L);
+
+ // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
+ static int l_punch(lua_State *L);
+
+ // right_click(self, clicker); clicker = an another ObjectRef
+ static int l_right_click(lua_State *L);
+
+ // set_hp(self, hp)
+ // hp = number of hitpoints (2 * number of hearts)
+ // returns: nil
+ static int l_set_hp(lua_State *L);
+
+ // get_hp(self)
+ // returns: number of hitpoints (2 * number of hearts)
+ // 0 if not applicable to this type of object
+ static int l_get_hp(lua_State *L);
+
+ // get_inventory(self)
+ static int l_get_inventory(lua_State *L);
+
+ // get_wield_list(self)
+ static int l_get_wield_list(lua_State *L);
+
+ // get_wield_index(self)
+ static int l_get_wield_index(lua_State *L);
+
+ // get_wielded_item(self)
+ static int l_get_wielded_item(lua_State *L);
+
+ // set_wielded_item(self, itemstack or itemstring or table or nil)
+ static int l_set_wielded_item(lua_State *L);
+
+ // set_armor_groups(self, groups)
+ static int l_set_armor_groups(lua_State *L);
+
+ // set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
+ static int l_set_physics_override(lua_State *L);
+
+ // set_animation(self, frame_range, frame_speed, frame_blend)
+ static int l_set_animation(lua_State *L);
+
+ // set_bone_position(self, std::string bone, v3f position, v3f rotation)
+ static int l_set_bone_position(lua_State *L);
+
+ // set_attach(self, parent, bone, position, rotation)
+ static int l_set_attach(lua_State *L);
+
+ // set_detach(self)
+ static int l_set_detach(lua_State *L);
+
+ // set_properties(self, properties)
+ static int l_set_properties(lua_State *L);
+
+ /* LuaEntitySAO-only */
+
+ // setvelocity(self, {x=num, y=num, z=num})
+ static int l_setvelocity(lua_State *L);
+
+ // getvelocity(self)
+ static int l_getvelocity(lua_State *L);
+
+ // setacceleration(self, {x=num, y=num, z=num})
+ static int l_setacceleration(lua_State *L);
+
+ // getacceleration(self)
+ static int l_getacceleration(lua_State *L);
+
+ // setyaw(self, radians)
+ static int l_setyaw(lua_State *L);
+
+ // getyaw(self)
+ static int l_getyaw(lua_State *L);
+
+ // settexturemod(self, mod)
+ static int l_settexturemod(lua_State *L);
+
+ // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+ // select_horiz_by_yawpitch=false)
+ static int l_setsprite(lua_State *L);
+
+ // DEPRECATED
+ // get_entity_name(self)
+ static int l_get_entity_name(lua_State *L);
+
+ // get_luaentity(self)
+ static int l_get_luaentity(lua_State *L);
+
+ /* Player-only */
+
+ // is_player(self)
+ static int l_is_player(lua_State *L);
+
+ // get_player_name(self)
+ static int l_get_player_name(lua_State *L);
+
+ // get_look_dir(self)
+ static int l_get_look_dir(lua_State *L);
+
+ // get_look_pitch(self)
+ static int l_get_look_pitch(lua_State *L);
+
+ // get_look_yaw(self)
+ static int l_get_look_yaw(lua_State *L);
+
+ // set_look_pitch(self, radians)
+ static int l_set_look_pitch(lua_State *L);
+
+ // set_look_yaw(self, radians)
+ static int l_set_look_yaw(lua_State *L);
+
+ // set_inventory_formspec(self, formspec)
+ static int l_set_inventory_formspec(lua_State *L);
+
+ // get_inventory_formspec(self) -> formspec
+ static int l_get_inventory_formspec(lua_State *L);
+
+ // get_player_control(self)
+ static int l_get_player_control(lua_State *L);
+
+ // get_player_control_bits(self)
+ static int l_get_player_control_bits(lua_State *L);
+
+ // hud_add(self, id, form)
+ static int l_hud_add(lua_State *L);
+
+ // hud_rm(self, id)
+ static int l_hud_remove(lua_State *L);
+
+ // hud_change(self, id, stat, data)
+ static int l_hud_change(lua_State *L);
+
+ // hud_get_next_id(self)
+ static u32 hud_get_next_id(lua_State *L);
+
+ // hud_get(self, id)
+ static int l_hud_get(lua_State *L);
+
+ // hud_set_flags(self, flags)
+ static int l_hud_set_flags(lua_State *L);
+
+public:
+ ObjectRef(ServerActiveObject *object);
+
+ ~ObjectRef();
+
+ // Creates an ObjectRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, ServerActiveObject *object);
+
+ static void set_null(lua_State *L);
+
+ static void Register(lua_State *L);
+};
+
+#endif /* L_OBJECT_H_ */